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1UP COVER STORY | WEEK OF JUNE 4 | E3 2012

Interview: Taking Stealth a Step Further With Assassin’s Creed III

Cover Story: What does ACIII bring to the table? Can it avoid the pitfalls that snared Revelations? We ask the developers.

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bisoft has begun taking the wraps off the next Assassin’s Creed title. While most attention has focused around the game’s setting (the American Revolutionary War) and its new ship-to-ship combat, I’ve personally been most impressed by the seamless integration of stealth and navigation with the game’s new primary environment, the forests of New England. Shortly before E3, I spoke with Creative Director Alex Hutchison and Senior Producer Francois Pelland to gain further insight into the new features of Assassin’s Creed III, their responses to criticism of the past few AC titles, and Ubisoft Montreal’s grand scheme for the series’ direction.

1UP: So let me go ahead and ask the obnoxious questions right up front. A lot of the criticisms people have expressed about the most recent couple of Assassin’s Creed games have concerned the things that have felt sort of grafted on to the core mechanics. Things like the set-pieces, the tower defense, things like that.

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