After spending some time with a huge demo of the upcoming Tomb Raider reboot, I had an equally massive conversation with the game’s producer, Crystal Dynamics’ Karl Stewart. Beside discussing the studio’s inspirations for Lara Croft’s latest adventure, we also explored some of the more advanced game mechanics — things that the first few hours of the game only hint at. Below is the entirety of our conversation… just be aware that it includes some minor spoilers for the game’s first few hours, if you’re sensitive to that sort of thing. Be sure to check out our new impressions of the game as well!