Somewhere along the way, development of I Am Alive took a sharp turn. It shifted from a full retail release to a condensed downloadable title. Development was ripped out of the hands of one (now defunct) developer and given to another. The character and his backstory were changed. Even the setting was altered. It almost seemed that, like I Am Alive‘s protagonist, Ubisoft was attempting to pull itself out of a terrible disaster. Core ideas that exist in I Am Alive show an exceptional amount of promise, but the title shows its hand far too quickly, running out of captivating tricks within the first few hours.

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JoystiqI Am Alive review: Do not resuscitate originally appeared on Joystiq on Wed, 07 Mar 2012 15:30:00 EST. Please see our terms for use of feeds.

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