Developers: Compile Heart, Idea Factory

Publishers: Idea Factory International

Price: $29.99

Release Date: 6/02/2015

Where to buy: Steam

 


We have also covered Hyperdimension Neptuna Re;birth1. Be sure to check that out if you would like to backtrack to the first installment of the game.


The story itself is very unique. It uses established Japanese gaming companies for living breathing characters. In 20XX Gamindustri faces a severe crisis. Shops are boarded up, creators are overworked and starving, and death looms. But the CPUs refuse to let this be game over for their world. Gamindustri had severed its ties to the chaotic Lawless Realm long ago. Ever since the advent of the Arfoire Syndicate of International Crime morality has all but vanished. Thus did Gamindustri fall into complete and utter disarray. Those who tire of living in this corrupt world are sent to wander the Gamindustri Graveyard, forever lost. “ The CPUs, or the goddess from the first game make a return with a three year absence. You learn that a battled from a single force trapped them in the Gamindustri Graveyard . After taking notes here and there piecing the story together. What I can mention in a summery is: You are companies or handhelds, who are in a internal struggle against evil, nasty pirates. After figuring this out I was humored at the fact of the humor involved in this. As well as respect Idea Factory, and Compile Heart for using the industry in such a creative way. You usually see games take real life, and make it into something of its own. Or just emulate real world events. Sadly, the games plot after this base to it, is not as strong. Great idea, not as strong conclusion.

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The game works off the plot of course that the first one set up as a set piece. Everything that you know about gaming culture is mixed into this as one large stew of satire. Featuring a colorful set of cast members that are personally the games strongest element. You are given a very sharp introduction in the form of the games anime-ish theme. A brief series of tutorials follow in after the cut scenes then you see how the combat handles. Comparing this game from the first one would be pretty easy to do so, if you are a veteran from the first game, this game will be the same glove you worn before. Most of the over world is a hud that feature icons that mix it up from random conversations, or simply areas you may visit. What works the best from these trips to those dungeons are the Boss battles. Enemies within the game too, have a charm to them. Coming out of the complexity of a mix of culture clash weirdness, to a vibe straight out of Earthbound. Earthbound is notorious for having a loose wittiness to it much like this game.

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Is the game’s claim true for from its Playstation Vita, and PS3 ports? That being its native 1080P resolution upgrade from its previous versions of the game. I can not truly confirm that with a deep comparison other then looking up game play from many High resolution websites, side by siding each and every detail. Off the bat without a second guess the PC is holding the torch and running, all track star like down the finish line. This is impressive from a decent time frame from both the PS3 being dated in 20112012, and its younger sister the PS Vita in 2014/2015. This is not the first time the company went for the PC launches of their games. In good ways no less. Cut-scenes down nutty-gritty look all so colorful and awing.

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Next to the characters is the battle system, which was pretty fun. It is nothing new from Idea’s other games of this genre. A example being Mugen Souls from recent experience. Attacks, and casting spells feature that over the time flashiness I did not really expected no less. The game does suffer a few set backs. That is the depth of the dungeons in this game. I understand games such as Diablo, or most of the action-RPGs using rehashed dungeons among randomly generated locations. This game uses a bit of the old back track here and there to stretch some of its content. I can respect if a game could use that to its advantage, varying distinct changes. It did not really feel as exciting to see most of the older levels again, and again. Navigation through locations is handled with a single character. This character can jump, though pretty much never really used. So if I felt my dames were getting a bit chunky I would instruct them to give me forty five jumping jacks. What?

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In Closing:


  • It is far from a bad game, it boasts a pretty daring, charming set of characters, many great gaming references. The story is not as magical. After the whole experience you are left with a so-so main plot. It’s visuals are crisp like a fresh apple featuring clean animation. I personally enjoyed the soundtrack it worked together all in a array of catchy tunes. The soundtrack is fantastic! Enough said.
  • The idea of the game has massive potential and so many ways it could bend, stretch, and twist about. If you are a fan of crude humor(like myself) this game swims a bit in that lake. Fan service leaps into that conga line without a single coy movement to it. Personally I am not into so much of that kind of thing, but hey there is a market for it, and folks are entertained by it, no harm for sure.

 


Recommended – If you really want a new JRPG to play, and do not mind the few setbacks it offers. Its game play in terms of battles are more then great fun. Featuring likable cute characters.

By DanVanDam

Founder/ Worth Your Universe Creator/Presenter Dan is a Classic Gamer, as well as a Indie game lover. He plays mostly Retro/indie games on Twitch(DanVanDam). You can catch him daily there.

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