Deus Ex

Deus Ex: Human Revolution wasn’t simply one of last year’s best games, it was a sequel to one of the most beloved PC titles of all time that managed not to alienate or infuriate most fans despite the complete lack of involvement of the original game’s designers. That’s a remarkable feat in any medium, but especially in games. When I spoke to the team at Eidos Montreal last summer, they agreed with the comparison to J.J. Abrams’ Star Trek reboot, as what they sought to accomplish was very similar to how 2009’s movie revitalized a flagging film franchise.

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