The beta test of Gears of War: Ultimate Edition took place over the week of E3, and developer The Coalition has just released a list of all the changes and fixes coming to the game as a result of the beta.
According to a post on its blog, the studio received a lot of player feedback on how to improve the game. This has resulted in several balance changes and even performance upgrades. Tweaks include improving the look of blood and gore, tuning footstep audio, and re-balancing the shotgun.
You can see the full list of changes below, detailed in the post:
- Multiple fixes and tuning for the Gnasher Shotgun
- Multiple fixes for Frag Grenades, Boomshot, and Torque Bow
- Tuning for footstep audio and other sounds around a player
- King of the Hill improvements, including ability for the developer to adjust more settings for competitive play
- Removed active down from active reloaded Longshot sniper rifle and added/tuned active bonus for sniper bloom/aim
- Bug fixes and tuning for skill-based matchmaking
- Tuned red/blue colors for team shaders (Locust/COG)
- Improved look of blood and gore in gameplay
- Improved game performance to reduce screen tearing
- Bug fixes and tuning for controller sensitivity settings
- Various bug fixes on maps, weapons, matchmaking, audio, and controls
Gears of War: Ultimate Edition is a remaster of Gears of War, which was released in 2006. It’s in development primarily at Splash Damage with assistance from The Coalition, the studio responsible for Gears of War 4. The remaster includes all 19 original multiplayer maps, split-screen and LAN support, and all original game modes plus Team Deathmatch and King of the Hill. During the beta test, over one million matches were played. It launches on August 25 for Xbox One and on an unspecified later date for the PC.
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