There’s a quote, attributed to Shigeru Miyamoto, that could well serve as the mantra for racing enthusiasts waiting to play Gran Turismo 5: “A delayed game is eventually good, a bad game is bad forever.” Much like Miyamoto and other notable perfectionist auteurs of the video game world, Kazunori Yamauchi and his team at Polyphony Digital have kept us at bay for nearly six years — all the while chumming the water with teases, trailers, demos and Prologues — as they worked to ensure that the next installment of their “Real Driving Simulator” achieved their exacting levels of refinement. Now that the game is here, the wait is finally over. Sort of.
In many ways, GT5 is all about waiting. In fact, one of the first decisions you’ll face upon starting the game is whether you’d prefer to delay satisfaction for a full install of the game’s data (a 45-minute, 8GB affair) or get straight to the track and endure some significantly longer load times. As frequently as the game changes menus and venues, I’d definitely recommend the full install.