After I complete the first batch of levels in Ghost Recon Shadow Wars, it starts to remind me of a mix between Valkyria Chronicles and the classic Syndicate. In each of these games you control a small squad of soldiers who each have a specialty that lends to the overall mission completion. Overall, the general feel of Shadow Wars is a solid turn-based strategy game — even if its story backdrop, limited multiplayer, and character archetypes are short on originality.
You control the entire game from an isometric perspective — the Circle-pad rotates your camera and the D-pad selects units and tiles. As the game’s campaign eases you into controlling the various members of a particular Ghost squad, you have a chance to start customizing each of the members, and in some cases selecting the specific squad member that best suits the mission objectives. For example, if you have to defend an oil refinery, it might be best to select an engineer to hang back and deploy a turret while having your heavy weapons expert patrol the perimeter. Or you could select your stealth and sniper units to hang back and pick off enemies from a distance.