Gelly Break Breaks Onto Nintendo Switch
By:GeekyGamerGirl87
Developer: ByteRockers’ Game |
Publisher: EuroVideo Medien |
Genre: Arcade Platformer |
Release Date: Nov 29, 2018 |
Platforms: Nintendo Switch |
Price: $34.99 USD |
Where to buy: Nintendo eShop |
Developed by ByteRockers’ Game and published by EuroVideo Medien, Gelly Break is a co-op arcade platformer that just released on the Nintendo Switch. Although the game is stunningly beautiful and handles well; there were a few things about the game that did not sit right with me. This does not mean that this is a bad game, it was just odd that these few things were not added. However, before I go into my review, I would like to take the time to thank both ByteRockers’ Game and EuroVideo Medien for providing thedailygamepad.com with a free review copy of Gelly Break for Nintendo Switch. It is because of their generosity that I can write this review.
As I stated before the game is local couch co-op, however, you can also play the game solo. Therefore, this review will be written based on having played the game solo. If you are playing solo, you start off as a creature who looks like Qubert riding a spider. The gameplay is straightforward. You use the creature to get through the levels of the game and at the end of each of the levels, there is a boss. Graphically, the game is stunning and beautiful. I was really engrossed with the game because how beautiful it really looked. I will admit the game is fun and I spent a lot of time playing the game on the handheld version of the Switch. However, when playing the game on the TV set if you are playing with a wired controller, the creature will move forward on its own and continuously fire and you are unable to stop it from firing. It does show that you can play with a controller, but I can assume that they mean you must have the Nintendo Switch Pro Controller.
The game offers two modes a hard mode and a normal mode. You are not able to select what mode you want to play from the get-go. Throughout the level, there will be three red gobstoppers looking creatures, you need to collect. If you collect all three at the end of the level, you will be able to select if you want to do hard mode or continue the normal mode. It is an interesting concept and I applaud the developers for their originality. However, there were some things that I did not like about the game.
Although the levels are lengthy which I like the length of the levels; there is no story to the game. I feel that this takes away from the game. I have no idea why this creature is here destroying these other creatures or why the boss wants the creature dead. Maybe the boss and creatures are just trying to protect their home, and here I am just running around killing them. Maybe my character needs something from their planet and the inhabitants tell him, no, so my little guy is taking it by force. Maybe he is there to avenge his planet? I have no idea what the story is, but I just came up with several there, so maybe the story is left up to interpretation on how the player feels.
Another thing that got to me was choosing the hard and normal difficulties for the game. I love that you must collect red gobstoppers in order to get to the hard mode. That is not where my issue lies. My issues lie with once you complete the level, you can not return to the level. However, I understand on the developer’s side why this happens. Essentially this is supposed to make the player replay the game over and over if they want to play both modes. I will admit I had some issues with collecting all three of the red gobstoppers, on multiple occasions so for me I’m not sure if I will be able to get to play the hard mode of the game. I have fine tooth comb levels just to not be able to get three of the red gobstoppers. In fact, on the first level, one of the gobstoppers was in a place that I wasn’t even able to reach. I tried for a good fifteen minutes before I finally had enough and gave up on trying to get the red gobstopper.
Like I said it’s not necessarily a bad thing because there are going to be some people who would indeed try to get all three red gobstoppers to play the hard mode. I was a little annoyed that I couldn’t get all three red gobstoppers and so I went for playing normal mode. I have made it a personal goal to try it in my next run because ultimately, I would love to see how the hard mode is in this game.
Overall, Gelly Break for me is still a fun game to play for casual reasons. I did find myself again engrossed in the game and it did help me pass the time. I am on mixed feelings on whether I can fully recommend this game. If you enjoy platformers and don’t mind that there is no story to the game, then I would recommend it. If you are looking for a game to play on the go and in the handheld version of the Switch, then I also recommend it. If you don’t have an interest in playing this on the handheld mode, then I would recommend it only if you are comfortable with playing with the Joy-Con or you have a Nintendo Switch Pro Controller. However, if you are someone who must have a story to the game in order to play it, then I would say this game may not be a great fit for you. If you would like to play Gelly Break for yourself you can pick up the game on the Nintendo Switch by purchasing it on Nintendo eShop for $34.99 USD.