In the fall of 2006, the New Yorker and the New York Times Magazine published dueling Spore previews in the span of four weeks. John Seabrook, writing in the New Yorker, said that the game was “anticipated with something like the interest with which writers in Paris in the early twenties awaited Joyce’s Ulysses.” Steven Johnson, writing in the New York Times Magazine, predicted that the game would help change humanity’s conception of itself by fixing a perspective he dubbed “the long zoom” in the popular imagination. He hypothesized that a classroom of fourth graders could spend an entire year playing the game and learning from it.

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