For a certain sect of fans, the Wii’s Super Smash Bros. Brawl was never good enough. For all the excitement of finally getting a sequel to the GameCube’s 2001 Melee, the most dedicated of players left the ring disappointed at changes that Nintendo made to their favorite fighter. Since day one, fans of the franchise have always argued that alterations made to Brawl were done to appeal to a more casual crowd, with the infamous and unpredictable “tripping” mechanic being a beacon for all that was wrong with Nintendo’s ensemble fighter. For hardcore fans, the skill-based gameplay of Super Smash Bros. Melee was cast aside for the accessibility and fun of some of Brawl’s unpredictable quirks.
Such as tripping in the middle of a fight.
Well, enter Project M.