Reports of Skyrim players encountering severe lag, particularly on PlayStation 3, continue to roll in even after the most recent patch was said to resolve those issues. From what we know this stems from the increasingly large size of players’ save game files, a problem that may take a big investment to fix.
Obsidian Entertainment’s Josh Sawyer offered up some thoughts on Skyrim’s technical issues recently in response to questions he received on Formspring. Sawyer works as a project director at Obsidian, which developed Fallout: New Vegas using the same engine Bethesda used for its most recent game before Skyrim, Fallout 3. While Skyrim runs on a different set of technology, Sawyer does provide some insight into why the problem with lag hasn’t been fixed more quickly and why the PS3 version has been especially troubled by it.