Games are under a simultaneous tension: A demand for more thoughtful, mature material coupled with a knee-jerk condemnation of “inappropriate” subjects. Can game narratives tackle questions of current events, political hot-buttons, race and gender issues, religion and more, or are we doomed to be perceived as strictly light entertainment?
Participants:
Toiya Kristen Finley
Jay Posey
Richard Dansky
Powered by WPeMatico