My preconceived notion for XCOM was that it was a first-person shooter homage to the original turn-based tactical game, a game that frequently makes “best of” lists whenever they come around. Now that I’ve had a chance to see the game in action during a controlled demo presentation I’ve found that the game is much deeper and much more complex that I previously thought.
The player takes control of agent William Carter, a member of the secret XCOM squad that investigates alien threats to the planet Earth and works to thwart the aliens from achieving global domination. The game is designed as a prequel of sorts to the franchise and explains how the group was formed in 1962. Instead of having the game take place on a global scale, it has been centered more on the United States.