XBLA Publisher: Reverb Publishing, D3Publisher
PSN Publisher: Trendy Entertainment
Developer: Trendy Entertainment
Platform: PSN, XBLA, PC (Steam)
Price: $14.99 (1,200 MSPoints)
Genre:Action RPG/Tower Defense
Release Dates: October 18, 2011 (PSN), October 19, 2011 (XBLA, Steam) (Out now!)
OVERVIEW:
“Dungeon Defenders is the first competitive four-player co-op, tower defense/action-RPG hybrid for XBLA, PSN and PC that delivers the visceral combat of action RPGs and the strategic element of tower defense games. Combining the best elements of a variety of genres and offering a level of depth no other in this category has yet reached, Dungeon Defenders casts you into an ancient land and create a hero from one of four distinct classes. Develop, upgrade and manage your skills, pets, towers and abilities to fight off the evil from Etheria – and take your character online to share your wares, pets and skill with four-player local and online co-op!”
Within the end of the year all platforms have received a bold treat with their action tower defense hybrids. All of course offering there take on it and presenting it that leaves a great impression on many who are shy about the genre. Dungeon Defenders mixes the style of Diablo with Co-op horde mode that many gamers are aware of, but gives it a cute, and very addicting platform that wishes we could quit our jobs and sit and play this all day. You are given with a very simple and child book like story of 4 under kins(students of great heroes that drove away great evils, blah blah blah) that well unleash a crap ton of trouble. Whole some might refer to this game as a World of Warcraft skinned rip off, it really is not. It knows what it is doing and parodies it. With my full settings cranked all the way up this game plays fantastically with smooth frame-rates when online with other players.
First things first the game itself has allot of content, mostly the Loot, or weapons and armor are all randomly generated. You can pump stats such as Damage counters, defense boosts, so forth. With this includes the small to large scale stages that change the pace from simple hordes to slaughter to huge and strong foes. Most items that drop are common, uncommon and legendary. With all the loot, you are given 4 starter classes: The Apprentice, The Squire, The Huntress, and The Monk. Each have their own styles and builds to them. For example the Squire is the beast for frontal assault and building defensive Towers that help the others out in a big way from getting destroyed so soon. With the Squire being sort of a Tank. You know the roles are pretty straight forward. The monk adds as a supportive healer, and AoE DPS (Damage per second). The apprentice is your DD(damage dealer). As the three male characters hand out some ogres arse. You wonder what the huntress excels at? Sandwich….. I mean she is a ranged attacker, not as strong as the apprentice or the Squire in any means, however she can plant traps in mid paths and dish out allot of area of effect damage as well as DPS down on enemies making her a very useful class if your into the supportive side of the strategy.
You will ask does the game get stale over a time. Also is there strong Endgame content. Both were considered as we can see that you are encouraged to do challenge, Pure Strategy, and Mix modes. All offering mid to endgame players a large assortment of to-dos. Offering fat juicy rewards, you are given some motive to keep on playing. Another thing to note is the team behind the game want cross platforming with the game so this means you will get a chance to meet new friends as well as see who is the more dominant platform ( you platform fanboys you!).
Closing thoughts:
Games that are affordable, addicting, and long lasting appeal to those “Dungeon Crawler” freaks are always a hit in my book. 15 dollars is a great price for something that felt like a 50 dollar title. We give this game a solid score as we feel for a focused going, it gives you a great experience to play online and never holds back with the laughs, fun, and Loot!
10.0