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Rather than allowing players to jump from car to car all willy nilly-like, Driver: San Francisco instead depends on a metric called “good will” to mete out the Matrix 2-esque action. We can’t wait to hear how this plays into the “dude in a coma” story conceit!
Driver: San Francisco’s dev diary explores your good will originally appeared on Joystiq on Mon, 25 Jul 2011 23:59:00 EST. Please see our terms for use of feeds.
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