At Bungie, we built games based on the Halo engine for ten years. However, by 2008 it was beginning to show its age and there were many core systems that were ill-suited to a modern game development environment. For our new game, Destiny, we sought to develop an engine that would last us just as long as the Halo engine had. This talk will cover the six-year development arc of the Destiny engine, from inception to ship.
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