Experience chill summer vibes, relax to a classic City Pop soundtrack, and soar through sun-filled skies with friends when Bonito Days launches next week
Cornwall, UK – 7 October 2021. Independent developer Studio Somewhere is happy to announce Bonito Days, launching for Nintendo Switch on 14 October. Developed by Cameron Shackleton (Hellblade: Senua’s Sacrifice, Disney Infinity) and artist Adam Westerman, Bonito Days transports players to a world of lazy summer days and less stressful times, alone or with up to four players.
Take to the skies and glide your flying fish through more than 20 sun-kissed stages including the beaches of Temaki Sands and the glistening ice caps of Narwhal Station. Play ‘Target Test’ and land your fish on their distant goal, or ‘Sweet Rush’, where players will soar through the skies, collecting sweets and discovering hidden paths while chilling to a selection of forgotten Japanese city-pop classics.
Listen to the Bonito Days soundtrack sampler here:
Bonito Days features:
A relaxing gaming environment to be enjoyed solo or with up to four friends.
- A vibrant aesthetic, nostalgic for long summer days
- Free-flowing momentum based gliding and rolling controls
- Easy to pick up and play gameplay
- Japanese City-Pop licensed and original soundtrack
“In the cold month of October we wanted to recall a little of that summer magic,” says developer Cameron Shackleton. “Bonito Days combines our love for the smooth sounds of eighties Japanese pop music, the happy times we spent playing Monkey Target in Super Monkey Ball on Gamecube, and the laid-back vibe of lazy summer days. We hope players will play Bonito Days to relax, to compete with friends and to extend their summer by just a few more weeks!”
Bonito Days launches 14 October on Nintendo Switch for $9.99 (£7.99, €8,99). Follow Studio Somewhere on Twitter and Instagram to learn more about Bonito Days.
About Studio Somewhere
Studio Somewhere is a small indie team based in Cornwall with over 10 years of combined industry experience. We have worked on both critically and commercially successful games, as well as working with global IP’s on AAA games. Collectively we have worked on four shipped titles. Bonito Days was developed in association with Falmouth Launchpad.