When a new platform hits the market, designers inevitably start thinking about how to exploit all of the new possibilities at their disposal. For producer Masachika Kawata, it was a chance to take Resident Evil back to its roots.

“We all agreed that, this time around, we wanted to make a scary Resident Evil similar to the original,” Kawata said during a GDC talk that broke down the development of the recent 3DS survival horror game.

That might bring a slightly rueful smile to the faces of longtime fans. Resident Evil 4 gets a lot of love among mainstream gamers and critics; but by admitting that he wanted to make a “scary” game, Kawata seems to be tacitly admitting what many older fans have felt for a while now — Resident Evil had become an action series.

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JoystiqCapcom’s Kawata on bringing Resident Evil back to its roots on 3DS originally appeared on Joystiq on Fri, 09 Mar 2012 14:30:00 EST. Please see our terms for use of feeds.

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