Community manager David “DeeJ” Dague says the studio’s ambition for the game is to create a world that can be visited over and over again.
Bungie’s first post-Halo project–the shared-world shooter Destiny–has been designed with replayability in mind and will have a “very long” life cycle, according to the developer.
“Given the different ways of playing Destiny, and given the fact that the game is completely dynamic and will be different every time you experience it with other people, the amount of time that well be relevant to the gamers who decide to play it is something that we think will be a very long life-cycle,” Bungie community manager David “DeeJ” Dague told the PlayStation Blog.
“The idea is to create a world that you can visit over and over again,” he added.
Destiny is Bungie’s first game with Activision from its ten-year exclusive publishing deal with the Call of Duty company. Three additional titles in the series are rumored to be in development for release every second year after Destiny’s debut in 2014. For the years in between, downloadable content is believed to be in the pipeline.
Destiny launches in 2014 for Xbox 360, PlayStation 3, Xbox One, and PlayStation 4. Bungie COO Pete Parsons recently said that the game has the potential to surpass the impact of Halo and sit on people’s shelves next to franchises like Harry Potter, Star Wars, and Lord of the Rings.
For more, check out GameSpot’s interview with community manager Eric Osborne below.
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