Every Friday, the team at Pendulo Studios gathers in “Sala 2,” a conference room covered floor-to-ceiling in posters, cut-outs and screenshots from the games it’s created over the past 18 years as one of Spain’s first independent game studios. For two hours or so, everyone in Sala 2 discusses ideas for new games, ways to fund ongoing development, fixes for current titles and what games they’re playing on their own; they call this process “brunchstorming,” and it’s a vital part of Pendulo’s operations.

Last Friday, March 16, Pendulo’s brunchstorming meeting also served as a celebration: Yesterday, its seventh graphic-adventure title, had just gone gold, and after working on it for a year, the team took that time to celebrate and reminisce about its development with a handful of questions from Joystiq, all in true Spanish style.

“Pendulo is not your usual game developer,” Josué, Pendulo’s writer, said. “Maybe because we’re Spanish and we put some fiesta in everything we do, or maybe because we’re more than workmates and we’ve become friends along the years. Or maybe it’s because everyone has a say.”

Around a table piled high with “jamón, chorizo, a Madrid specialty called ‘callos,’ cheese, chips, empanada gallega (a sort of tuna-and-pepper pie), and something to drink,” as Josué described it, the following Pendulo team members sat down to relax and candidly answer our questions about indie living in Spain.

Continue reading ‘Brunchstorming’ is Spanish for ‘work,’ if you’re Pendulo Studios

Joystiq‘Brunchstorming’ is Spanish for ‘work,’ if you’re Pendulo Studios originally appeared on Joystiq on Mon, 02 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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