Rated: E for everyone
Genre: Puzzle Platformer, Indie
Developer: Swing Swing Submarine
Publisher: Swing Swing Submarine
Release Date: Out now!
Platforms: Xbox 360, Steam
Most games are now a reference card to a few or more games. Retro-core is more and more popular as time raises. Blocks That Matter sports a silly, self-referential tale that pays homage to fellow indie developers and more traditional gaming classics. Trouble arises when fictional game developer duo Alexey, and Markus (not-so-subtly modeled after another pair of well-known game makers) are kidnapped in the middle of developing their next big project. Fortunately for them, their project isn’t a game at all but a tiny robot capable of drilling and arranging blocks. Controlling the little fellow through loads of adorable hand-drawn, puzzle-filled levels is the only way to rescue the captured creators.
Opening impressions of the game for most would appeal to it having a somewhat complicated default control scheme. It did take me a small while to construct my mind to it and get used to it before I truly played the game. It is always said that if you keep it simple, they will come. Aside from that the game works well, surprisingly well for the price you think you are getting a small package of easy levels and a pat on the back, however this game offers a lot. Over 40 levels are tossed into path that you must overcome. The Game offers a lot of cute moments as well as some pretty funny one liners. Huge inspiration from Tetris, and Minecraft are 100% dead on in this game as well, all the blocks are pretty much abstract from those in MC. As you trek on, you are presented with some narration and more challenging puzzles. It also reminds me of that of “Fire n’ Ice” with its distinct platforming. The music score is pretty well composed, offering a way in the mode selection to play back your favs’. The objective for this game is to get to the levels portal to advance. However you are acquired to build terrain and use your upgrades to remove obstructions in your way.
Closing thoughts:
The game offers a lot of clever flavors to the already huge market in puzzle platforming. To a few this in-tare game after awhile might bore, or get straining. I find that most games are too short, and disappoint for those who want a good bang for their buck. As this game is pretty much very affordable, I highly suggest purchasing this title today. Ether the Xbox360 or PC version.
To the Developers: A Suggestion is perhaps releasing this game on the 3DS eStore, Its length and price range would applause many platforming fans on that device. Also 3D and the block placement would rock.