Ready for its close-up…
RPG design handbook, entry #12: hit enemy, numbers fly out. It’s such an established genre tradition it’s amazing we’ve waited until now for a game to actually make use of those ascending integers. Whack a foe in Beyond The Labyrinth and you’ll see their HP float upwards, but while those numbers are airborne you can inhale them with the character whose turn it is next, as a way to recover health without spells or potions. Nifty.

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