Developer Jonathan Blow’s coming title, The Witness, blends a new brand of storytelling with what he hopes is immersive gameplay, founded largely on the environments that Blow and two teams of architects designed. In his most recent blog post, Blow describes the intense detail hidden within each building and feature in The Witness:
“The game is constructed so that the more you pay attention to tiny details during your travels, the more insight you will have to the central story, even though it may not be obvious at any given time what a particular detail has to do with that story,” Blow writes.
This all leads to a much deeper, philosophical understanding of the game, and we assume life, love and religion as well — not that Blow said that last bit, but these things do tend to happen with his games.
Architecture in The Witness is more than a pretty placeholder originally appeared on Joystiq on Sun, 25 Dec 2011 15:30:00 EST. Please see our terms for use of feeds.
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