Realtime Worlds as a company has been suffering from all kinds of problems lately, but how’s the game doing? With a very short press release, the company (currently “in administration,” which is the British version of bankruptcy) has announced that APB is hosting 130,000 registered players. That’s actually not too bad for a brand new MMO — while real population numbers are often hard to come by, the most recent estimates would have the game beating Star Trek Online‘s current active base. And STO has actually done pretty well, considering how tough it is to start up a new MMO.
Realtime Worlds still isn’t home and dry, though. At 130K players, APB is just barely doing better than Tabula Rasa at its peak, and we all know how well that turned out. And APB‘s model means player registrations isn’t necessarily a sign of good health. While the press release claims that the average player is playing four hours a day and the average paying player is spending $28 a month, APB‘s unlimited free social hours and the ability to “spend” in-game points rather than real money could be twisting those figures upwards a bit. Our colleagues at Massively also point out that while Star Trek Online was created relatively cheaply, APB‘s creation was reportedly much messier and more costly.
Still, with a dark cloud over the rest of Realtime Worlds’ affairs, they might as well grab a silver lining where they can. If the company survives this launch, APB could have enough of a player base to make itself profitable.
Continue reading APB has 130K registered players, high average playtime and revenue per user
APB has 130K registered players, high average playtime and revenue per user originally appeared on Joystiq on Wed, 25 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.
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