Developer: Door 407
Publisher: Door 407
Genre: Puzzle, Strategy, Crafting,
Price: Free!
Release Date: Nov 17, 2025
Where to buy: Steam
The demo for Abra-Cooking-Dabra, the quirky cooking-card-management-puzzle hybrid from Door 407, serves up a delicious taste of its peculiar and engaging gameplay, successfully capturing the imagination with its blend of Wonderland absurdity and frantic culinary chaos. This sampling course introduces players to a truly unique mechanic—deck-building meets a time-management cooking simulator—all under the watchful, monocled gaze of a magical black cat.

The premise is instantly captivating: a chef, having clicked a dubious email link, finds themselves trapped in Wonderland, now running a mobile café and tasked with satiating the eccentric appetites of the local denizens. The demo lays out this core narrative, framing the game as a series of levels where the player must figure out cryptic recipes and keep up with customer demands. The aesthetic immediately supports this concept, with a visual style that is both charming and darkly whimsical, complemented by a smooth, calming jazz soundtrack that ironically contrasts with the mounting pressure of a ticking clock.

At its heart, the demo showcases the game’s innovative card-based cooking system. Ingredients, tools, and dishes are all represented by cards. To prepare a meal, the player must drag and combine cards—for instance, dragging a ‘Tomato’ card onto a ‘Knife’ card to produce ‘Chopped Tomatoes,’ then combining the finished ingredients onto a ‘Plate’ card to serve a customer. This process turns cooking into a spatial, solitaire-esque puzzle. The early levels of the demo excel at introducing these mechanics, allowing players to grasp the fundamental concepts of combining, preparing, and serving.

However, the demo quickly ramps up the challenge, introducing the essential management and strategy elements. Players must buy card packs for new ingredients, manage their inventory, and even utilize a ‘Garden’ card to grow their own produce like seeds, adding a critical layer of resource management between shifts. The pressure intensifies with multiple customer orders appearing simultaneously, each with a rapidly depleting timer. This dual challenge of intricate recipe-puzzling and efficient resource-juggling forms the core addictive loop that many players found both engaging and, at times, satisfyingly hectic.

Features like the ability to pause time while managing cards or the discovery of “Wild” cards that offer one-time advantages were lauded as vital tools for navigating the burgeoning chaos. The inclusion of a boss encounter at the demo’s conclusion, demanding particularly complex and perfect dishes, provided a memorable high-stakes finale, leaving players eager for the full experience.
In conclusion, the Abra-Cooking-Dabra demo successfully establishes the game as a refreshingly original take on the cooking simulation genre. It masterfully blends cozy aesthetics with a strategic, card-driven puzzle framework, promising a full game rich with recipe discovery, meta-progression, and the enduring threat of a disgruntled, monocled feline boss. The demo is an enticing appetizer, leaving players with a distinct hunger for the full menu of cursed British cuisine and Wonderland mayhem.

