Every time a player starts a new session, forests, villages, and crypts are generated procedurally to ensure fresh gameplay.
The post A Pixelated Platform Game That Never Plays the Same Way Twice appeared first on WIRED.
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Every time a player starts a new session, forests, villages, and crypts are generated procedurally to ensure fresh gameplay.
The post A Pixelated Platform Game That Never Plays the Same Way Twice appeared first on WIRED.
Powered by WPeMatico