Back in 1994, I spent time — far, far too much time — trying to make the combat system in this game work for me; I loved Captain Picard, Commander Data, and Lieutenant Worf that much, but it’s so counterintuitive, so tedious, and so time-consuming, that it ruins the entire experience — even though it only makes up about 10% of the game’s content.
Powered by WPeMatico