Electronics Arts’ upcoming open-world racing game Need For Speed will need an online connection to play. The news was revealed today via the official Need For Speed Twitter account in response to a fan question about whether the game will require players to be always online.
@DeanRheims NFS will require an online connection, but the benefits are nice. More variety and a more rewarding experience with friends.
— Need for Speed (@NeedforSpeed) May 28, 2015
Another Tweet explained that being connection will allow for other players to become a part of the game’s “narrative experience,” and that this could be achieved through online play. In a recent interview with GameSpot, Ghost Games general manager Marcus Nilsson confirmed that the game will build upon the seamless online mode that was featured in Need For Speed Rivals, called AllDrive. An offline mode has not yet been confirmed.
Need For Speed will be released for PlayStation 4, Xbox One, and PC this year and is a “full reboot” of the iconic racing series. The game is being developed by Ghost Games, who also worked on 2013’s Need for Speed Rivals with Criterion Games. Need For Speed will be an open-world, day-to-night racer, include customisation features, and feature an “immersive narrative.” More on the game will be revealed at E3 this year.
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