Uncharted developer Naughty Dog has managed to become one of the premiere first-party development teams at PlayStation over the past fifteen years. Each consecutive release has garnered more attention for the studio, and Uncharted 2’s multiple Game of the Year awards have made the studio the envy of the industry. Evan Wells recently talked with us about the benefits of working with Sony and the advantages that being a first-party studio offers.
“It’s a great place to be,” Wells said. “We have a great relationship with Sony, and it’s wonderful to have the backing of a major company and a platform holder — it does give us a lot of opportunity to take risks, and build some pretty massive games. But we also have the independence and the confidence from Sony to be able to drive our own creative decisions, and pursue the direction that fits our company culture the best.”
The closure of development studios has become an all too common trend in the recent years — with game budgets reaching eight-digit figures, the risks are significantly high. But Wells doesn’t foresee an end of independent gaming. “I don’t think it will ever swing completely one way or another. There’s always going to be a mix. You see some really amazing games being developed by these first-party, publisher-owned studios. But you also see some amazing independent games, as well. I think it’s always going to be a mix. I don’t think it’s going to become predominantly one way or another.”
Naughty Dog’s Evan Wells reflects on the studio’s evolution, and online-enabled future originally appeared on Joystiq on Thu, 16 Sep 2010 19:00:00 EST. Please see our terms for use of feeds.
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