It’s a snowy, snowy day here in Boston today. Schools and workplaces are closed, and a Yeti is even stalking the streets of this city. So it’s a great day to stay indoors and play video games. Or, if you’re BioShock creator Ken Levine–who lives here–it’s a great day to tease your next game.
Levine speaking at GDC 2014 last year in San Francisco
That’s exactly what Levine is doing today, sending out tweet after teasing tweet about his mysterious game project to be published by Grand Theft Auto parent company Take-Two Interactive.
Some background: after Irrational Games closed in February 2013, Levine–and a small number of others–remained on-board to work on a “smaller, more entrepreneurial” project. Meanwhile, the BioShock series is now being developed by 2K Games in California. While no new entries in the series have been announced, top management says the franchise still has lots of room to grow commercially and creatively.
While Levine is not really saying anything totally official about his new game, his tweets give us some kind of indication as to what form and direction it might take. Among other things, Levine mentions that the new game is sci-fi-, targeting PC, won’t be revealed at E3, and isn’t anything like a Telltale Games title, among many other interesting details.
Below is a roundup of everything Levine said today on Twitter about his new game.
As an FYI, I am working on a game. Happy to answer twitter questions on it. Trying to do open dev. Starting point: https://t.co/uGnD1TKyGv
— Ken Levine (@IGLevine) January 27, 2015
RT @braxton_wheeler: @IGLevine what is the game about? will it be first person or third? -Current thinking is first.
— Ken Levine (@IGLevine) January 27, 2015
@SGuergachi Doing it in parallel. Should have a prototype in next few months.
— Ken Levine (@IGLevine) January 27, 2015
@Trey_Tice It’s a new universe, not set in any existing.
— Ken Levine (@IGLevine) January 27, 2015
RT @Nick09: @IGLevine will there be a lighthouse in your new game? –There’s always a lighthouse. But probably not in this game.
— Ken Levine (@IGLevine) January 27, 2015
@SGuergachi –The scope will be large-ish, but heavily reliant on re-useable “lego” narrative and game systems, which are re-combineable
— Ken Levine (@IGLevine) January 27, 2015
RT @VerdianVaungur: @IGLevine Vampires in your new game, yes or no? –Vampires in EVERY game. But with capes, not abs.
— Ken Levine (@IGLevine) January 27, 2015
RT @deadlybit: @IGLevine I’m sorry, but I have to: Is it Freedom Force game? —No. That’s still in my back pocket.
— Ken Levine (@IGLevine) January 27, 2015
RT @AstorAlexander: @IGLevine Are you working on an AI smarter than Liz? –Very different approach than Liz. (miss her, though)
— Ken Levine (@IGLevine) January 27, 2015
RT @volborg: @IGLevine will we see what you are working on at E 3 this year? –That’s not the way we want to share it with people.
— Ken Levine (@IGLevine) January 27, 2015
RT @Trey_Tice: give us a hint as to what this setting is? Or is that confidential? –We’re playing with something sci fi. Or sci-fi ish.
— Ken Levine (@IGLevine) January 27, 2015
@cenesm stuff in engine. very rudimentary gameplay. concept art. passion system in code. a working board game to demonstrate passions.
— Ken Levine (@IGLevine) January 27, 2015
@mrsambarlow voice actors. But have to write them very differently so smaller chunks recombine in meaningful ways. Lots of headscratching.
— Ken Levine (@IGLevine) January 27, 2015
RT @SGuergachi: @IGLevine still deciding on studio name? –we think we’re close on that.
— Ken Levine (@IGLevine) January 27, 2015
RT @EvielKhon: @IGLevine There will be Keanu Reeves in your new game? –Woah.
— Ken Levine (@IGLevine) January 27, 2015
@volborg Not really about costs. about how we interact with our audience. trying to find ways to be more direct.
— Ken Levine (@IGLevine) January 27, 2015
RT @memeranglaut: will there be more of the Luteces? -You mean more than two?
— Ken Levine (@IGLevine) January 27, 2015
RT @Zacerhy: @IGLevine -the dev cycle started with narrative SYSTEMS. But now we’re on gameplay and actual narrative as well.
— Ken Levine (@IGLevine) January 27, 2015
RT @tweetyericsson: @IGLevine Telltale Games style? –No.
— Ken Levine (@IGLevine) January 27, 2015
RT @IanHalpyHalp: @IGLevine SciFi is always good. What time period? —Well, I would guess the future!
— Ken Levine (@IGLevine) January 27, 2015
RT @deadlybit: @IGLevine Still sticking to 3 act structure? –no don’t think that’s relevant in what we’re doing. i think more like chapters
— Ken Levine (@IGLevine) January 27, 2015
RT @genericenemy: @IGLevine Looking at certain style? Retrofuturism or Blade Runner Cyberpunk? —will have to show you.
— Ken Levine (@IGLevine) January 27, 2015
RT @DiabolicSabin: @IGLevine Any particular themes you’re looking to explore with the story? –Nope! No themes! 😉
— Ken Levine (@IGLevine) January 27, 2015
@kevinscheidt A game with replayable narrative that can be added IN to like a civ expansion pack, vs. say a Burial at Sea.
— Ken Levine (@IGLevine) January 27, 2015
RT @PokemonboyJake: @IGLevine Will I have a spaceship? – I don’t know. Will you?
— Ken Levine (@IGLevine) January 27, 2015
RT @No0nelmportant: movies that inspired this project? –Stylistically, yes. Been looking at formalism a la Kubrick and Wes Anderson.
— Ken Levine (@IGLevine) January 27, 2015
RT @HillbergE: -I’ve been toying with one, but that has to be kept under wraps, trademarky stuff
— Ken Levine (@IGLevine) January 27, 2015
RT @TheOmnomnomicon: @IGLevine Strictly being developed for PC release or multi-platform? –As of now, developing for pc.
— Ken Levine (@IGLevine) January 27, 2015
@nataliadavila Not yet. but man the music was one of my favorite parts on working on those games.
— Ken Levine (@IGLevine) January 27, 2015
RT @harkinsart: @IGLevine you going to show anything/be at pax east? –should be on a panel or two.
— Ken Levine (@IGLevine) January 27, 2015
@grey_ghost76 Nope. We’re just crafting away in our little elf workshop.
— Ken Levine (@IGLevine) January 27, 2015
RT @IGNZack: @IGLevine Do you plan to explore more of the quantum mechanics space? –I think we covered that one….
— Ken Levine (@IGLevine) January 27, 2015
@TheOmnomnomicon We are working on the aesthetic are are building tenuous geometry.
— Ken Levine (@IGLevine) January 27, 2015
@Nick_Long That’s the plan!
— Ken Levine (@IGLevine) January 27, 2015
@schwinn3 I think more of the latter.
— Ken Levine (@IGLevine) January 27, 2015
@RudyHuxxxtable High level of replayability. Or we have to substantially re-think.
— Ken Levine (@IGLevine) January 27, 2015
@georevilo Yes, it’s very much about the smaller interactions, and hopefully how they mesh in a larger whole.
— Ken Levine (@IGLevine) January 27, 2015
@ConstableWalsh when you have a small team, their focus is kind of everything…
— Ken Levine (@IGLevine) January 27, 2015
@AndrewABarba –Current plan is player customized.
— Ken Levine (@IGLevine) January 27, 2015
@krustentier7 i think small open worldish (but not necessarily outdoors) rpg with quest structure coming from passion system.
— Ken Levine (@IGLevine) January 27, 2015
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