Uncharted 2’s Museum Level Sucked

Uncharted 2: Among Thieves was an immediate game-changer when Naughty Dog released it in 2009. As a high octane love letter to Indiana Jones and the 1950s adventure serials that inspired it, it set an ideal expectation for the adventure genre — never give the player an opportunity to breathe. Every objective must serve the plot, every visual must impress. Every gunfight must be organic and unique to its setting, and spring from the context of the narrative, rather than simply exist for its own sake.

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