Crysis 2 executive producer Nathan Camarillo summarizes the basic philosophy behind the multiplayer: “We want you to be the weapon.” The titles have always emphasized the nanosuit — a spiffy power armor that grants speed, strength, cloaking, and armor abilities to its wearer. And while Crysis 2 will play like any other first-person shooter (run, gun, die, respawn, repeat), it’ll be the players that smartly use the nanosuit who will grasp Crysis 2’s distinct playstyle and flexibility.
Camarillo notes that by default, the suit amplifies your strength and speed, so you already move a bit faster and can lift heavier things. The additional strength also means that you can jump higher; he comments that to him, something like a fast sprint combined with a high jump and an easy mantle feels, “kind of like parkour with guns — it’s as though you smashed Mirror’s Edge together with Call of Duty.” Like in single-player, you can easily toggle either armor (which slows you down, but amps up your damage resistance) or stealth (a cloaking device) whenever the situation arises. Camarillo believes that dynamically switching your abilities around alters the pace of a match — you go between zipping and jumping around very fast for navigation to being slower for actual combat (by flipping on armor) or maybe for sneaking (by turning on the cloak).