If NetherRealms Studio’s post-launch plans work out for the upcoming new Mortal Kombat, players won’t have to worry much about balance issues wrecking online competition. Speaking to Kotaku at GamesCom, series co-creator Ed Boon explained how they’re building the game to allow for easy balance tweaking after release.
“Everybody wants to ship the perfectly balanced game, but when it has been played for six months and beat on by everybody, players are going to find its weaknesses,” Boon said. “We’re actually putting stuff in the game that lets us ‘turn knobs’ after the [game ships]. We have knobs that we can turn to further tweak the game once we know everyone has been bashing on it.”
As such, Boon says it won’t require a full patch in order for them to tweak small components of the game, although the system will have its limits. “I mean, we can’t add a special move, but we can slow a projectile down or speed a projectile up or tweak the damage, just to kind of fine tune it after the fact,” Boon explained.