The creative director for the original Assassin’s Creed Patrice Désilets has said that while it would have required more work, Ubisoft still should have put the effort into creating playable female character for the newest game in the series, Assassin’s Creed Unity.
“It’s true. If you do a big giant character and a small character, or a woman and a guy, it’s different,” Désilets told Polygon in an interview. “But that shouldn’t stop you. With all the time, money and people on that project, you [Ubisoft] could’ve done it.”
During E3 2014, Ubisoft revealed Assassin’s Creed Unity’s cooperative mode, showing four assassins working together to eliminate their targets. When asked if players will be able to choose a female assassin, Ubisoft said they wouldn’t because creating female characters would require too much additional work.
Désilets also said that it would have been “awesome” if Ubisoft showed four women assassins instead. “It would have been really a strong message of what Assassin’s Creed Unity is about.”
Last year, Désilets claimed that Ubisoft fired him without cause, leading him to pursue legal action against the publisher. Désilets was working on a game titled 1666 when he was fired, which Ubisoft still holds the rights to.
You can read our impressions of what we’ve seen of Assassin’s Creed Unity at E3 here. It’s scheduled for release on October 28 for Xbox One, PlayStation 4, and PC.
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+. |
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