Kazunori Yamauchi loves cars. If that much isn’t already obvious from the release of Gran Turismo up until GT4 a few years back, it’s obvious when he discusses the new cars being added to the franchise in Gran Turismo 5. He tells us about how the Pagani Zonda R ’09 recently won the Nurberger circuit. Or the secret history of 1967, where players can now race the Ford Mark IV Race Car ’67, or the Janguar XJ13 Race Car ’67, or even the Lamborghini Miura P400 Bertone Prototype ’67 during that fateful year. He even gives props to the 2010 Subaru WRX STI. The man loves vehicles with two axes. And he’s using that love in GT5. Here are four reasons how he’s working to make it the ultimate car game this fall.

B-Spec is now a fully prepared and rich mode.

Yamauchi admits that the idea of splitting Gran Turismo into A-spec (“the real driving simulator”) and B-spec (the racing simulation RPG) dates as far back as Gran Turismo 3 A-Spec back in 2001. He had intended to release GT3 B-Spec immediately afterwards, but development problems ultimately led to B-spec being somewhat (but not to his standards) implemented in GT4. But now, it’s about ten years later, and B-spec is what he wants it to be.

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