With Rage being the first new IP to come out of Id Software in over ten years, it has a lot to prove. Today at QuakeCon 2010, creative director Tim Willits decided to show off a unique demo of the game: have each version of the game (PC, PlayStation 3, and Xbox 360) playing the same demo simultaneously on three different screens — all running at 60 frames-per-second. Needless to say it was an impressive demo, with a few hiccups; the 360 version of the game crashed and the PS3 version took the longest to load the levels. Keep in mind this game is more than a year away from release, so there are still a number of bugs to iron out and system optimization to take place. But to go public, with that much confidence behind how well the game will run no matter what system you run, speaks miles on how proud Id Software is right now with Rage’s current state. Imagine it a year from now when it finally drops.
The demo started off by showing character interactions and how some of the mission structure could work (very Fallout 3-esque in that NPC’s have quests that will be handed to you if you speak with them). The mission was easy enough: deliver a message to the nearby town of Wellspring. As the character was guided through a number of passageways, the character damage modeling was shown off. Basically, enemies reacted different depending on where they were shot or what weapon was used against them.