The Last of Us Remastered for the PlayStation 4 will be a visually stunning experience, Naughty Dog co-president Evan Wells said about the game’s visual fidelity in a new interview.
“The graphic fidelity has been turned up to eleven. We’ve got 1080p, we’re pushing the draw distances further, we’re creating higher resolution character models, better lighting, better shadows,” Wells told PlayStation Access in a new interview.
Naughty Dog is targeting 60 fps for The Last of Us Remastered, but the game’s final frame-rate has not been revealed, as the game was only just announced yesterday. Sony today released a snippet of footage from the PS4 version, and it does look quite impressive.
Also in the interview, Wells revealed that Naughty Dog got to work on The Last of Us Remastered almost immediately after it wrapped production on the original PlayStation 3 game last year.
“We had a lot of people on the forums saying ‘can I play this on PlayStation 4?’ We’ve been actually anticipating that, and started working on it pretty much as soon as we finished the PlayStation 3 [version],” he said. “We weren’t sure whether it was going to go anywhere, but when we saw the fans clamoring for it we doubled-down, and put more effort behind it.”
The Last of Us Remastered arrives for PS4 this summer, and retailers say it will cost $60. In addition to updated graphics, the game will feature previously released single- and multiplayer expansions, as well as director’s commentary from Neil Druckmann, and audio from voice actors Troy Baker (Joel) and Ashley Johnson (Ellie).
Naughty Dog has (at least) two internal development teams. One is working on The Last of Us Remastered, while the other is currently moving forward on the all-new Uncharted game for PS4. Wells said the “lion’s share” of Naughty Dog staffers are working on that game.
Eddie Makuch is a news editor at GameSpot, and you can follow him on Twitter @EddieMakuch |
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