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Guitar Hero vs. Rock Band: The Interview

We asked two guys from Rock Band and Guitar Hero seven simple questions and recieved some very different responses.

By Justin Haywald

Rock Band 3 and Guitar Hero: Warriors of Rock are going to be very different games. While over the years, it’s felt like the two major American music franchises were growing increasingly similar, this year Harmonix and Neversoft have previewed wildly divergent takes on how to make a rock and roll game. Rock Band 3 is continuing their oft-repeated mission statement of providing a “platform for music,” and they’re throwing a new instrument (keyboards) into the band mix. Guitar Hero, meanwhile, is attempting a more story-focused adventure with a heavy emphasis on the “guitar” in Guitar Hero.

To find out what really separates the two companies, though, we decided to ask seven core questions of each developer and find out how their views differ. From Harmonix, we talked with frontman John Drake at an EA press event, and last night during an Activision event, we posed those same questions to Randy Guillote, producer at Neversoft. Here are their responses:

1UP: Who is the audience for your game?

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