We’ve heard a lot about Dragon Age 2, thanks in large part to Game Informer’s cover story. But today at San Diego Comic-Con, we actually had a chance to see a small portion of the game in action. Most of the demo was spent explaining the evolution process of Dragon Age: Origins to that of Dragon Age 2, in that the team paid attention to reviews, and listened to focus groups to get feedback on what worked and what didn’t. Apparently a lot of the complaints revolved around the combat, and BioWare took notes to evolve Dragon Age 2 into what it is currently shaping up to be… a much more combat driven action game. So much for the rebirth of the Western RPG.

Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) — turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere — now replace ninjas with darkspawn, and you have the basic idea behind DA2. Currently, that’s how it appears your main character, Hawke, a Knight (we’re assuming that’s the default class, like how Shepard defaults to being a Soldier) plays in the game.

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