While titular character DeathSpank attempts to convince an orphan girl to get into his bag (there’s context to this, which I will leave for you to discover for yourself in-game), she demands that he find her a cell phone. You then have to choose from a bevy of adventure game dialogue-style options, one of which expresses confusion with, “What does an orphan need a cell phone for?” To which she replies, “To update my blog, of course!”
That is the kind of humor that peppers DeathSpank (the game): a sort of deadpan absurdity where pretty much anything — no matter how anachronistic or fourth-wall-breaking — gets said as naturally as we would discuss the time of day. The unflinching delivery of some of the most surprising and out-of-left-field (yet flowing and not at all awkward) dialogue makes DeathSpank simply one of the funniest games to watch and listen to. The script, filled with references and quips covering topics from fantasy RPG tropes to the secret history of felt to the value of unicorn excrement to even sly references to other games, positively shines with classic designer Ron Gilbert’s influence. The jokes hit on so many topics that something is bound to make you chuckle — multiple times even. Even the diverse color palette, the Animal Crossing-esque “on-a-hill” perspective, and the visual gags, along with the voiced dialogue, all make DeathSpank a charming standout compared to other games of its ilk.