Game’s menus can be navigated with speech; studio sees potential for integration of vocal controls with gameplay.
Call of Duty: Ghosts executive producer Mark Rubin has told OMX that the Xbox One version of its hit shooter series will include Kinect voice controls. The studio also sees “a lot of potential” to explore additional voice-driven gameplay in the future.
“We’re doing some stuff, not really mentioning it yet,” Rubin recently told the publication. “It’s mostly menu stuff, so you can work all the menus with Kinect–that’s a big thing that Microsoft’s pushing. We need to see where it goes before we jump into it.”
Rubin confirmed that while Xbox One owners will be able to navigate through the game’s interface in this year’s game by using speech, the studio hasn’t yet made any final decisions about how far it is willing to go with the Kinect’s functionality, but acknowledged that it has a lot of potential.
“We’ve never really been the company that thinks it has to be first in the line for tech,” he said. “It’s the tortoise and the hare thing, and we’d rather be the tortoise, take our time on the tech and make sure it’s right.
“So we haven’t jumped into that yet, but some really interesting things came up, some interesting ideas–especially the voice, there’s a lot of potential for voice in the game, and I’m hoping we can explore that. Whether it makes it into this game, I’m not 100 percent sure, but definitely in the future, I think there’s some really cool stuff there,” he said.
Call of Duty: Ghosts will launch on the Xbox 360, PlayStation 3, Wii U, and PC on November 5. Xbox One and PlayStation 4 versions will follow.
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