David Jaffe was either silent or flat-out lying about Twisted Metal before E3, but now he’s turned pretty chatty about the game. Kotaku culled some choice nuggets of info from his Twitter feed, giving us more insight into the upcoming car combat title.

“The stories and world and characters are very important to us, but the bread and butter is [multiplayer],” Jaffe wrote, “so made more sense to put much effort into the levels and design and modes and balance vs. tons of time making more and more factions that really don’t affect play at all. And individual characters would not work in Team modes for us (i.e. factions easy to distinguish which team is which).” Local multiplayer, which Jaffe calls a “key aspect” of Twisted Metal, will also be included.

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