In 2011, Techland’s Dead Island brought zombies to the lush tourist island of Banoi and I rabidly sunk my teeth into its creative mixture of first-person role-playing, looting, melee-ing, and cooperative play. It was a game that had issues, but they could often be overlooked in favor of the many unique ideas contained in the large open world – a world that was even more ridiculous when you brought along three friends. The game deservedly performed well, so it isn’t a shock that there’s a sequel out nineteen months later. Was that quick turn-around enough time to address the shortcomings of the original and build upon its successes?
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