Developer: Black Pants Game Studio

Publisher: Black Pants Game Studio / Crimson Cow

Price: $ 9.99

Release Date: Out Now!


Episodic based games are a new and blooming factor in today’s gaming market. Games such from Tell Tale Games like Back to the future, offer short game play, leaving you on the edge of wanting much more. Tiny and Big: Grandpa’s Leftovers is considered Episode 1 out of whatever they decide to produce for us to enjoy. Breaking this game down into a few ways to describe it is easily said; think psychonauts, meets pitfall. The whole game is about exploring and craving out your way to the goal location. The engine is by far one of the most interesting I have seen in most games today, rival that to Source. While somewhat cluttered with a few issues such as ghosting with textures, it all looks like a glorious Comic book being unfolded before your very own eyes.

The Game play is a third person plat-former, with a few tools you use to progress through out the game. Such as:

 

The Rope,

 

A laser,

and a rocket gun, used to push forward certain objects.

 

The introduction to the game, you are given a Gameboy like colored level, in which helps you quickly and informatively introduces every tool you are given throughout the game. With ease you can lift broken up objects such as cut wall, or pillars to build or make your paths, which opens up a new way to look at any game to come. While a very short game completed in a few hours, I would say there is a bit to explore and discover in the game, as there are hidden spots or items to locate, to earn achievements.

You are Tiny, “Grandpas favorite” grand son. Your rival being Big, which is a shirtless power hungry character with the powers of telekinesis. In which granted by “The Pants” whichi s your goal of requiring among your adventures throughout desert locations, a pyramid, and some Tron looking catacombs within the Pyramid. Offering a gritty comic book style.

 

Closing Thoughts:

A clever and fantastic game engine is presented for the games premiss, a few flaws come about. Such as so, one I came across a few times was able to clip through certain terrain. As well as I was hoping for some enemies to keep the pace to stretch a bit. Dodging Big was all fine and dandy during the game, but it did hold back a few feelings of accomplishment while playing the game through its 2 hour length. The engine itself is great, the physics are some I have never really seen in games today. As short as the game was I kept playing it over to discover all the hidden collectables and various things scattered in the game to bring out more game time. Overall the game is episodic and would be as short as it is, but next episode in,I am more curious to see what the team can provide to the game. As I am hooked. The humor in the game was pretty funny, feeling like a Adventure Time Cartoon. The tools you are given all work very well, giving you that sandbox freedom to explore and progress into the game, to get to the goal location of the map.

In closing, The concept is great, needs enemies to provide a pace, some slight tweaks with the engine to prevent ghosting. And more Gameboy like levels.

 

8.0

By DanVanDam

Founder/ Worth Your Universe Creator/Presenter Dan is a Classic Gamer, as well as a Indie game lover. He plays mostly Retro/indie games on Twitch(DanVanDam). You can catch him daily there.

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