Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Charley Price and David Marino of Hidden Variable point out life’s little joys with Bag it!, the grocery-bagging puzzle game that you didn’t know could be fun.

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What’s your game called and what’s it about?

Charley Price: Bag It! is a Tetris-style grocery-bagging puzzle game with a fragility twist.

What’s the coolest aspect of Bag It!?

David Marino: The groceries are the coolest thing about Bag It! They started out as colored blocks and gradually grew to become pirate watermelons and flirtatious baguettes. And who doesn’t like crushing aristocratic eggs?

CP: One of the coolest things I love about watching people play Bag It! is how the game resonates with different players. Bag It! presents a wide variety of unique modes (from Standard to Multi-Bag to Rampage to Puzzle), which helps the game feel fresh and ensures that there’s something in there for everyone.

Continue reading The Joystiq Indie Pitch: Bag It!

JoystiqThe Joystiq Indie Pitch: Bag It! originally appeared on Joystiq on Wed, 04 Apr 2012 23:59:00 EST. Please see our terms for use of feeds.

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