Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we get a lesson in deep-water ecosystems form Magnus Nystrom of The Working Parts, with its dark, “sunken forest frog adventure” title for XBLIG and PC, They Breathe.

What’s your game called and what’s it about?

They Breathe is a game about discovery. It’s a short indie game where you play as a frog who encounters strange creatures on the way toward the bottom of a flooded forest. In order to survive, you have to connect the dots and figure out how the forest’s bizarre ecosystem works.

Do you think They Breathe has something completely different than any other game on XBLIG?

Well, we don’t have avatars. It’s not about zombies. Our world is not made of blocks. But other than that, we try to do what we believe that most other XBLIG developers also try to do, which is give our players a great experience.

At first glance, we hope that the box art will convey the game’s darker mood and that players will be intrigued by the mysteries lurking in the depths.

Continue reading The Joystiq Indie Pitch: They Breathe

JoystiqThe Joystiq Indie Pitch: They Breathe originally appeared on Joystiq on Wed, 21 Mar 2012 23:00:00 EST. Please see our terms for use of feeds.

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