PSM3’s Christian Donlan on his love for Lara Croft’s (violent) approach to virtual tourism.
The save screen for the very first Tomb Raider was based around Lara Croft’s passport. It was a brilliant little gimmick: you’d play through the campaign, moving from Peru to Greece to, um, Atlantis, and every time you stopped for the evening, you’d see fresh stamps piling up on the pages. It was a sign that the developers were already in on Tomb Raider’s big secret – a sign they understood that sometimes people like me buy videogames because they want a holiday as well as an adventure.

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