S.T.A.L.K.E.R. 2 will use always-on DRM as “protection from piracy,” GSC Game World head Sergey Grigorovich said. A permanent internet connection will be required to load information, codes and quests, much like previous DRM systems from Ubisoft.

“Software piracy is an issue for us; we try to fight it, but within reason,” Grigorovich said. “If people can not afford a licensed version, it is to our advantage if they download a pirated copy and then want to buy a license. In Ukraine, there are different products that people love so much that they buy a license in principle. We want to create just such a product.”

Studios know fans don’t enjoy always-on DRM, and their insistence on using it must mean it works in some capacity. We don’t think it’s the way to create “products that people love so much,” but it’s definitely great at making fans suspicious and bitter.

JoystiqS.T.A.L.K.E.R. 2 will have always-on DRM, but it’s out of love originally appeared on Joystiq on Sat, 08 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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