Walking into my demo for War of the Worlds at E3 last week, I didn’t know what to expect and I had plenty of questions. But my biggest was this: How can developer Other Ocean adapt a literature classic by H.G. Wells into a 2D adventure game? After a brief preface by Mike Mika, head of development for Other Ocean, I got to see War of the Worlds and better understand what the game actually is — and why the creators of Dark Void Zero chose it as their latest project.